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4.0 feasibility & 3.4 patch development thread
PostPosted: Thu Apr 27, 2006 7:49 pm Reply with quote
ScanC
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Joined: 24 May 2005
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Now since things with the 3.3 patch has been solved and settled, I think it's about time to start thinking about the grande patch 4.0. Perhaps dividing the initial work on a few groups, similar to what was done during the 3.3 development, is a good idea.

Halftracks: One of the things I really hope we will se a bit more of, after the patch. Where they really as fragile as in cc2?

Graphic changes: Anything we should consider?

Tanks: Costs and values. Will the holy 18p Mark III remain untouched? smile
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PostPosted: Sat Apr 29, 2006 9:39 am Reply with quote
BoroXXX
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Quote:
Will the holy 18p Mark III remain untouched?

cant mess with the messiah Panzer big grin

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AVRE's
PostPosted: Sun Apr 30, 2006 12:50 am Reply with quote
SaltyCDog
2nd Lt.
Joined: 06 Apr 2002
Posts: 89




Double the price of AVRE's....they have an impossible kill rate, and impossible indirect LOS.
If you don't increase the price then lengthen the reload time, and allow for the fact that the crew had to exit the tank to reload (I believe).
They are too powerful, with no german 'assault gun' equivalent
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PostPosted: Sun Apr 30, 2006 9:02 am Reply with quote
ScanC
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The german tactical equivalent to the AVRE is of course the hetzer flamer. These two tanks can pretty much dominate certain maps. I can agree on nurfing them both a little, especially the hetzer flamer.
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PostPosted: Tue May 02, 2006 3:14 am Reply with quote
zon
1st Lt.
Joined: 23 Feb 2006
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I'm up for a few changes, mainly corrections, but I'm wary of point alterations (can be a can of worms really, with so many opinions on the value and balance of forces). Now take my pet peeve - the Daimler, armed with a six-pdr in CC. Hard to argue that doesn't need changed. Upping the pts on the MKIII and the HF, on the other hand, that's asking for a long drawn-out debate without consensus.
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PostPosted: Tue May 02, 2006 11:54 am Reply with quote
CB_Recon
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Joined: 29 Sep 2001
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Location: Lakeland, Florida




zon has a great point about upping points of tanks and so forth. I really dont see the need in upping the points of a hetzer FP especially . Why would any tank that can be killed from over 200 meters with a MACHINE GUN need to have its points changed. Its pretty easy to take out on most maps if the allies have the right units and prepaired for it. If they dont, then its the players fault for not prepairing for a possible flame tank attack. Pretty simple. the mark 3 I dont really care about changing the points either. they are good in some situations and bad in others, so the 18 points seem to give it justice , especially because the germans normally get less points than the allies . Now on small/medium pointers, If the germans are constantly dominating whatever map, maybe its time for the map maker to change the points and make it more even for allies.
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PostPosted: Tue May 02, 2006 1:39 pm Reply with quote
ScanC
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Joined: 24 May 2005
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Well, I think the purpose of changing/correcting the points is to put more vehicles in use, making for more variation of the game. Both the Mark III and the hetzer flamer is such a good pick on such a great amount of BMs that... I personally consider them to be too cheap. Of course it could be argued instead, that other vehicles are to expensive. smile
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PostPosted: Tue May 02, 2006 1:48 pm Reply with quote
ScanC
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And about the daimler, I doubt we will see any kind of consensus on changing that one either. Everyone has there own kind of playstyle, using somewhat different units and tactics. But to not be able to have consensus does not equal having a 'can of worms'. What we need to find out is what vehicles the majority of us wants to see more of, or possibly less of, or possibly, what changes the majority of us possibly wants to see.


Last edited by ScanC on Tue May 02, 2006 7:59 pm; edited 1 time in total
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PostPosted: Tue May 02, 2006 5:42 pm Reply with quote
BigSmoker
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Joined: 02 Jun 2005
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More vehicles for German means certain death in most cases. 50 cal fire gets them most times. 50 cal is kinda like american express. Don't leave home without it big grin. Have made the mistake of not having a 50 cal before and was sorry most times that I didn't pick one. And if the 50 cal dosen't get the vehicle surely the mortars will. I just don't see people using them more no matter what the points. I also think more people would take a stuh 42 instead of a HFP if it was a little cheaper. 10.5 cm HE makes a nice boom but for 30 points it is to expensive especially when a stug 3 is only 22 points. mk3 could raise to 20 but after that IMO you will have to start changing all your german points on maps.

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PostPosted: Tue May 02, 2006 5:50 pm Reply with quote
Homba
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I think we have a neat solution in the works for the Daimler issue.

The current daimler is 8pts with no MG, weak armor vulnerable to mortars, MGs, and small arms/nades, and practically ineffective against infantry (due to lack of MG) except for the occassional AP pot-shot (which probably happen more than they should). But its big strength is its anti-tank gun. Atomic put a 6pounder in it to represent a two-pounder with a 'Little John' tapered bore muzzle attachment (creating higher velocity) which has nearly the same exact penetrating power as the older, bigger 6pdr. I actually corresponded with the British Army Museum about this a couple of years ago, and I got a very nice reply including penetrating power of both weapons at different range increments. I think I posted it somewhere in this forum. That is why the Daimler has so many rounds, because they are supposed to be smaller 2pounder shells. Atomic just did not go to the trouble to add another weapon to the database, since the 6pdr and 2pdr's performance was so close to identical. Ive tried to figure out if there was ever a Daimler model that mounted an actual 6pdr, but my research is inconclusive. It is mentioned occassionally online, but never authoritatively enough for me to be sure if it is not an error.

One of my standing arguments against changing the Daimler has been that it is a classic part of the Allies CC2 repertorie, an ultra-cheap (maybe too cheap!) but effective AT unit, but very vulnerable. It can kill a hetzer or stug from the front, which a Stuart (generally a more useful vehicle in CC2 than the Daimler) can't do. So the Daimler has its niche, it is part of the strategy of CC2 force-picking, with risk/reward aspects.

A big complaint about the Daimler has been it isnt realistic. One of those complaints is the 6pounder, which I think is dispelled by the above explanation. However another complaint is the lack of an MG, which most if not all Daimler models had. Of course, if you add an MG, the Daimler becomes effective against infantry not in hard cover. In woods, fields, hedgerows, etc, the Daimler suddenly becomes a decent infantry killer. So its price must increase. Compare it to a Stuart. Stu has good armor, good killing ability against Inf, weak against German tanks. Daim with an MG has good inf killing, good against G tanks, bad armor. Two out of three, same as Stu. One other thing to mention is that the Daimler's gun reloads at the fast base speed rating of 55, which only the MarkIII and Cromwell match (the Stu fires even faster, but the gun is weak). All other main battle tank guns reload at the base rate of 80. Getting off more shots faster than your opponent is a huge factor in winning tank duels as we know.

Tog has transformed the 234 german armored car, (never used due to its being 12 pts but practically identical to the 232 armored car which is 10pts) into a SECOND daimler. So we can keep the 8pt Daimler (but reduce the ammo to what a 6pounder ought to have, so that so many rounds cant be spent shelling inf) and have another version of the Daimler that has an MG, 3 crew, smoke discharger, and 2pounder gun (represented by the 6pounder).

My thought is that the new Daimler, the Stu and the Achillies should all be priced at 18. (This would be a two-point drop in price for the Achillies). They all have a set of strenghts and weaknesses that differ in type, but add up to the same level of capability (albeit in different areas). The Achillies is very similar to the Daimler in that it has a strong AT gun and weak armor. Its gun reloads at the 80 base rate, critically slower than the Daimler's, and has almost identical kill power at range. Its 50cal MG is stronger, and it has a few HE rounds, but its armor is nearly (if not quite) as vulnerable as the Daimlers to all the same threats (including mortars, nades, etc). The Daimler pulls even with the Achilles due to the Daimler's faster reloading main gun. 18 seems a fair price for both, same as the Stu.

What do yall think?

H
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PostPosted: Tue May 02, 2006 8:18 pm Reply with quote
ScanC
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Big Smoker:
Quote:
More vehicles for German means certain death in most cases. 50 cal fire gets them most times.


Yes, relevant point of view. Of course, nothing is cut in stone, not even the points of the .50 cal. smile Also, the Achilles has this halftrack killer machine gun, though it's stats are a bit different. Considering this and the HE rounds available, it seems the new Daimler should be priced a bit lower, or the Achilles a bit higher. If we manage to get more halftracks to be used, then maybe the Achilles should remain at 20p.

Big Smoker:
Quote:
mk3 could raise to 20 but after that IMO you will have to start changing all your german points on maps.


Yes, the mk3 at 18p is such a core unit for the germans that altering it actually has a balancing impact. Of course if other german units are lowered, the balance does not necessarilly have to be skewed.
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PostPosted: Tue May 02, 2006 10:47 pm Reply with quote
BigSmoker
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Is the point of the 4.0 patch to envolve more 1/2 track vehicles for both sides?

18 seems a little stiff for the new daimler. 15 seems a little more reasonable but some testing would be a good idea to see how it preforms. The achilles to 18 is fine if no one cares about the 1/2 tracks which the achilles should be able to destroy with its main gun and 50 cal. at greater distances. I just don't see the 1/2 tracks being used effectively unless you set rules for no tanks or 50 cals on your Battle maps.

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PostPosted: Tue May 02, 2006 11:18 pm Reply with quote
ScanC
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When I say vehicles I think of all kind of cc2 vehicles ie. halftracks, cars and tanks.

Big Smoker:
Quote:
Is the point of the 4.0 patch to envolve more 1/2 track vehicles for both sides?


The purpose of 4.0 is to, with the focus on vehicle corrections, make a better game and possibly a more diverse one, _if_ that is what people want. Your opinion matters as much as anyone elses. smile
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PostPosted: Wed May 03, 2006 4:07 am Reply with quote
nembo
1st Lt.
Joined: 20 Jan 2006
Posts: 105




Hm, interesting. Couple things on the Daimler.
-Shouldn't the crew be raised to three?
-Why not make a new weapon for the 2pdr? It would make it a little weaker (add to the balance).
-Whats so terrible about adding a MG? Nearly all (if not all) had one. Are we going to say that the ARVE is a infantry killer and thus we need to take its MGs away also.
-Why take away the 234 or 232 (or anything for that fact), for just another Daimler?

Any ways, just my two cents. Maybe its just I'm all for being historical.(German infantry had to deal with Daimlers with MGs, why not us?)
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PostPosted: Wed May 03, 2006 5:24 am Reply with quote
zon
1st Lt.
Joined: 23 Feb 2006
Posts: 107




Quote:
Atomic put a 6pounder in it to represent a two-pounder with a 'Little John' tapered bore muzzle attachment (creating higher velocity) which has nearly the same exact penetrating power as the older, bigger 6pdr. I actually corresponded with the British Army Museum about this a couple of years ago, and I got a very nice reply including penetrating power of both weapons at different range increments. I think I posted it somewhere in this forum.


The Little John was introduced to squeeze more life out of the 2pdr, which could not perform anywhere near the six-pounder - which came later. The performance levels of the upgraded 2-pdr and the 6-pdr were comparable at close ranges according to that museum...
http://tournamenthouse.com/forum/viewtopic.php?p=2570&highlight=&sid=83ff41121dd9c47c103ddcdce957c0eb

The museum also points out that the performance of the 2-pdr drops off after 600 yards. Now you could argue that covers most ranges in CC2, but the note also says that the 2 pdr (Little John or sans-Little John) could not compete with the 6-pdr's sabot shot. A look at the 6-pdr data in CC2 shows its killing power as 120mm of steel at close range, 90 medium, 45 long. Is this not representing the six-pdr with its best possible killing power, at least at closer ranges?

http://www.wwiivehicles.com/unitedkingdom/PenetrationTables.htm

I have also read few Daimlers had the Little John.

Quote:
That is why the Daimler has so many rounds, because they are supposed to be smaller 2pounder shells.


Still, 180 seems like a lot of shells for such a little vehicle.

Quote:
Atomic just did not go to the trouble to add another weapon to the database, since the 6pdr and 2pdr's performance was so close to identical. Ive tried to figure out if there was ever a Daimler model that mounted an actual 6pdr, but my research is inconclusive. It is mentioned occassionally online, but never authoritatively enough for me to be sure if it is not an error.


I really doubt it. Such a small turret could not easily handle a 6-pdr.

Quote:
One of my standing arguments against changing the Daimler has been that it is a classic part of the Allies CC2 repertorie, an ultra-cheap (maybe too cheap!) but effective AT unit, but very vulnerable.


I'll accept this tradition argument on the long faust ranges, but not here. The six-pounder gun is inaccurate and just plain Atomic laziness. I never pick it myself and if I was one to impose rules on TH games I would say no to the Daimler.

Quote:
A big complaint about the Daimler has been it isnt realistic. One of those complaints is the 6pounder, which I think is dispelled by the above explanation. However another complaint is the lack of an MG, which most if not all Daimler models had. Of course, if you add an MG, the Daimler becomes effective against infantry not in hard cover. In woods, fields, hedgerows, etc, the Daimler suddenly becomes a decent infantry killer. So its price must increase.


Yes, but with proper 2-pdr weapon data it doesn't need to increase that much. Maybe it becomes a 10- or 11-pt buy.

Quote:
Tog has transformed the 234 german armored car, (never used due to its being 12 pts but practically identical to the 232 armored car which is 10pts) into a SECOND daimler. So we can keep the 8pt Daimler (but reduce the ammo to what a 6pounder ought to have, so that so many rounds cant be spent shelling inf) and have another version of the Daimler that has an MG, 3 crew, smoke discharger, and 2pounder gun (represented by the 6pounder).


I'd rather see the existing Daimler altered.
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