Posted: Wed Apr 02, 2003 12:41 pm |
|
|
| sfkeg2 |
| Major |
|
 |
| Joined: 04 Aug 2003 |
| Posts: 355 |
|
|
|
 |
 |
 |
|
| This is a dicey post on my part but i need to know!I will not mention the program used but i would like to know is it possible to make the smoke screen larger? There are those out there who will know the answer and i ask that the program used is not made public.I am only asking because i think that a larger screen of smoke would be more realistic and open up many strategic moves.I do not mean adding more smoke ammo / just increasing its effects. Can it be done? |
|
|
|
|
Posted: Wed Apr 02, 2003 12:51 pm |
|
|
| Luft_KnHan |
| Colonel |
 |
 |
| Joined: 07 Oct 2002 |
| Posts: 547 |
| Location: Sweden |
|
|
 |
 |
 |
|
It must be possible I’ll have a look.
“Increasing burn, massive move and full-scale cover”
|
|
|
|
|
Posted: Thu Apr 03, 2003 3:51 am |
|
|
| Homba |
| Site Admin |
 |
 |
| Joined: 27 May 2001 |
| Posts: 4742 |
|
|
|
 |
 |
 |
|
There is no way to do that, Keg (in my opinion).
What frag says, giving more smoke ammo, could of course be done. Increasing rate of smoke fire would be dicey, because I think rate of the launcher firing is same for all projectiles fired, so you speed up smoke, you speed up the others too (bad).
I don\'t even think the smoke cloud could be made to simply last longer once it is on the ground. No variable for that.
I think we are stuck with smoke in CC2 just like it is, which is pretty much a double-edged sword in my experience, half the time you try to use it, you are the one that ends up getting killed.
I have never looked specifically at this issue, and I could possibly be wrong.
H |
|
|
|
|
 |  | | You can make the smoke larger |
|  |
Posted: Thu Apr 03, 2003 6:18 am |
|
|
| TogashiD |
| Major |
.gif) |
 |
| Joined: 20 Sep 2002 |
| Posts: 368 |
| Location: Dragon Clan Ninja |
|
|
 |
 |
 |
|
KEG
The [b]size[/b] of the smoke cloud [b]can[/b] be made larger, but like Homba said, I don\'t think you can make it last for any longer period of time.
If you want more details, email me and I\'ll let you know what needs to be done with the unmentionable program. |
|
|
|
|
Posted: Sun Apr 06, 2003 7:31 am |
|
|
| kreiger0 |
| Captain |
 |
 |
| Joined: 31 Dec 2001 |
| Posts: 210 |
| Location: California |
|
|
 |
 |
 |
|
| I like CC3\'s smoke, can that be un-engineered? K0 |
|
|
|
|
Posted: Sun Apr 13, 2003 9:33 am |
|
|
| BoroXXX |
| 5 Star General |
 |
 |
| Joined: 20 Feb 2003 |
| Posts: 3191 |
| Location: Zagreb, Hrvatska |
|
|
 |
 |
 |
|
| I like hashish smoke better. Can any1 tell me how 2 make my hash pipe burn longer;) |
|
|
|
|
Posted: Sun Apr 13, 2003 9:47 am |
|
|
| CB_DUN1 |
| Private |
|
 |
| Joined: 07 Feb 2003 |
| Posts: 5 |
|
|
|
 |
 |
 |
|
Of course BORO theres an easy answer to question just put more of that lovely stuff in yer pipe and use a blow torch ta keep it burning:)
CB_DUN1
DONT BE SCARED JUST HAVE IT!!!!!
|
|
|
|
|
Posted: Sun Apr 13, 2003 10:17 pm |
|
|
| Ant_Spawn |
| Colonel |
|
 |
| Joined: 25 Jun 2001 |
| Posts: 758 |
|
|
|
 |
 |
 |
|
>Can any1 tell me how 2 make my hash pipe burn longer
yes.. simple.. restrict the amount of air getting to your gear. experiment with the hole(s) size till you find the smallest possible while allowing the gurn to still smoulder and burn.
or, as stated above, pack more in your sack.
 |
|
|
|
|
Posted: Sun Apr 13, 2003 11:27 pm |
|
|
| BoroXXX |
| 5 Star General |
 |
 |
| Joined: 20 Feb 2003 |
| Posts: 3191 |
| Location: Zagreb, Hrvatska |
|
|
 |
 |
 |
|
Guys, I thank u all, but it was just a rhetoric question.
 |
|
|
|
|
Posted: Mon Apr 14, 2003 5:33 pm |
|
|
| socks_ |
| Sergeant |
|
 |
| Joined: 09 Jun 2001 |
| Posts: 49 |
|
|
|
 |
 |
 |
|
Actually im glad i saw this post as it reminds me of something i have never taken the time to figure out properly.
Wheres the best place to lay smoke to achieve maximum effect, when trying to hide friendly troops - in front of the enemy, in front of your own troops, or between the two? Or all three?
First correct answer wins a copy of my learn from home video \"Capturing the Arnhem Rail Bridge in 5 Easy Stages\" presented by Eminem. |
|
|
|
|
Posted: Mon Apr 14, 2003 10:22 pm |
|
|
| sfkeg2 |
| Major |
|
 |
| Joined: 04 Aug 2003 |
| Posts: 355 |
|
|
|
 |
 |
 |
|
| I have used smoke to effect on several maps,my most memorable was a veg bridge where i had a stu near the bridge and spotted a mk3 across the canal in the southern feild.I layed smoke from morts in the feild between both and had the bonus of my opponent saying he just lost sight of me after having green los. I have also found it works very well in city streets between buildings ,especially as cover from armored units covering the lanes>I m still waiting on the details to improve the screen and to see if it makes any difference or is just eye candy.If it does make smoke a viable alternative then i will see if others are interested in its enhancement. |
|
|
|
|
Posted: Tue Apr 15, 2003 12:09 am |
|
|
| TogashiD |
| Major |
.gif) |
 |
| Joined: 20 Sep 2002 |
| Posts: 368 |
| Location: Dragon Clan Ninja |
|
|
 |
 |
 |
|
Keg,
I have emailed you details on the smoke  |
|
|
|
|
Posted: Tue Apr 15, 2003 10:09 am |
|
|
| Ant_Spawn |
| Colonel |
|
 |
| Joined: 25 Jun 2001 |
| Posts: 758 |
|
|
|
 |
 |
 |
|
| it will be shipped in the gas tanks of furniture truck. |
|
|
|
|
Posted: Fri Apr 18, 2003 8:42 am |
|
|
| sfkeg2 |
| Major |
|
 |
| Joined: 04 Aug 2003 |
| Posts: 355 |
|
|
|
 |
 |
 |
|
Tog has sent me some screen shots of what is possible.I need some coaching in the use of \'THE PROGRAM\'BUT I suggest he post the smoke shots for all to see what is possible.I for one would like to see the size increased but i still need to conduct tests for its effects.
Tog , I have the program but when i open it all the info is on the top two lines.How can i make it like the screens you sent me?
Thnx in advance. |
|
|
|
|
 |  | | Here are the aforemention |
|  |
Posted: Sat Apr 19, 2003 11:15 pm |
|
|
| TogashiD |
| Major |
.gif) |
 |
| Joined: 20 Sep 2002 |
| Posts: 368 |
| Location: Dragon Clan Ninja |
|
|
 |
 |
 |
|
I increased the smoke size of the 81 mm mortar team for the example.
Single round:
[img]http://208.216.88.101/cc2/Images/Increased_81mm_smoke_single.jpg[/img]
---------------------------------------------------------------
Several rounds:
[img]http://208.216.88.101/cc2/Images/Increased_81mm_smoke.jpg[/img]
|
|
|
|
|
| Tournamenthouse.com Forums Forum Index » Close Combat 2 |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
All times are GMT
Page 1 of 4
Goto page 1, 2, 3, 4 Next
|
|
|
|
|