Combined Arms League

 

 

COMBINED ARMS LEAGUE

Tournamenthouse Combined Arms League Rule Set

Tournamenthouse Combined Arms League              

These Rules are not intended to be historically accurate. Their intent is to provide a level playing field for League Play with Combat Mission Beyond Overlord. (Modified from Fionn Kelly’s rules for Tournamenthouse CAL play by Abbott).

Game Types

There are four game types, one of which that may be agreed upon before the setup of the game. They are:

Recon. Rule.
Short-75.

Panther-76

Heavy Armor.

 

Maps

Quick battles Upon entering the game during setup and seeing the map a player has the right to decline the setup and ask for another if he feels the map favors one player or the other.

Custom maps agreed on by the players are also an option.  A third party may be engaged to purchase and setup forces for both players.

Settings

The setting of Combined Arms(exception, Heavy Armor rules) will be used in conjunction with games played under these rules.

Force Type

Only one force type for German and Allied sides may be chosen. Example: German “Heer” Allied “British”.

Weather

Weather settings are up to the player’s decision/agreement. Random Weather is the suggested setting, which if used will add a “unknown” factor into many games.

Guns

Towed guns will be limited to no more then 3 per side up to 1000 points spent. 1 gun per 1000 points spent thereafter. (Example 2,000-point game up to 4 guns allowed per side, 5,000-point game up to 7 guns per side). This includes all guns from the “support” category of CMBO. 

The Attacking player and both players in Meeting Engagements will purchase halftracks or trucks capable of towing each gun purchased. (This makes the increased costs of guns something to consider and sometimes will add the missing Halftracks back into the force mix). Jeeps and Kulbewagon type vehicles will not count towards this total.

German SMG Troops

German SMG platoons and Volksgrenadier armed with SMG will be limited to no more then 3 platoons allowed per game. Unless otherwise agreed upon by the player’s before setup.

3 Platoons of SMG troops or Volksgrenadiers armed with SMG’s can be a tough force to meet in smaller point games at times so excluding SMG troops and Volksgrenadiers armed with SMG’s is also an option that can be agreed upon and does impart some balance.   

Bunkers & Aircraft

Bunkers and Aircraft should be EXCLUDED for games played under 'Recon Rule', 'Short-75 Rule' and Panther-76 Rule' unless both players agree to their inclusion from the outset and can prepare accordingly.

Artillery

1. Recon Rule - up to and including 81mm caliber.

2. Short-75 Rule - up to and including 107mm caliber. (British 4.2-inch mortars are included).

3. Panther-76 Rule - up to and including 155mm caliber.

4. Heavy Armor rule- all types from CMBO included.

 RECON RULE

The 'Recon Rule' game allows vehicles, including light tanks, to be included but limited to those with maximum 50mm guns. The Germans can field Pumas.

Halftracks, mortar carriers and flame-thrower vehicles are all allowed, but not flame-thrower tanks.

60mm, 75mm and 81mm mortars and FO’s are all allowed, 81mm being the maximum.

There is no limit to the size of towed guns permitted.

SHORT-75 RULE

Anti-Tank guns are not on the excluded list, although deadly to tanks, they are highly vulnerable to shelling and infantry attack.

Tanks with larger caliber weapons such as the 95mm, 105mm, and 150mm guns are included as they do not fire AP rounds, and carry a very limited number of hollow core (c).

Short-75 Rule

American

Included

Excluded

M5A1 Stuart

37/884

M4A3(75)w+

75/619

armor

M4

75/619

M4A1(76)w

76/793

gun

M4 Crocodile

75/619

M4A1(76)w+

76/793

both

M4(105)

105/473

M4A3(76)w

76/793

gun

M4A1

75/619

M4A3(76)w Easy 8

76/793

gun

M4A2 (French)

75/619

M4A3(76)w+

76/793

both

M4A3

75/619

M4A3(76)w+ Easy 8

76/793

both

M4A3(105)

105/473

M4A3E2 Jumbo

75/619

armor

M4A3(75)w

75/619

M4A3E2(76) Jumbo

76/793

both

M7 Priest

105/473

M26 Pershing

90/854

both

M7A1 Priest

105/473

T26E4 Super Pershing

90/976

both

M8 HMC

75/381

M10 TD

76/793

gun

M24 Chaffee

75/619

M18 Hellcat

76/793

gun

 

M36 Jackson

90/810

gun

M36B1 Jackson

90/810

gun

 

Short-75 Rule

British

Included

Excluded

Tank

Gun

Tank

Gun

Reason

Stuart V

37/884

Sherman IIA

76/793

gun

Sherman II

75/619

Sherman IIC Firefly

76/884

gun

Sherman III

75/619

Sherman VC Firefly

76/884

gun

Sherman V

75/619

Challenger

76/884

gun

Badger (Canadian)

-

Churchill VII

75/619

armor

Centaur IV

95/503

Churchill Crocodile

75/619

armor

Cromwell IV

75/619

Churchill VIII

95/503

armor

Cromwell VI

95/503

Comet

76/792

gun

Cromwell VII

75/619

Wolverine

76/793

gun

Cromwell VIII

95/503

Achilles

76/884

gun

Churchill VI

75/619

Archer

76/884

gun

Churchill AVRE

290/48

Sexton

88/610

gun

 

Short-75 Rule

German

Included

Excluded

Tank

Gun

Tank

Gun

Reason

H39 Hotchkiss

37/705

Tiger

88/773

both

Lynx (Pz IIL)

20/780

Tiger late

88/773

both

Panzer IVG

75/790

King Tiger Porsche

88/1018

both

Panzer IVH

75/790

King Tiger

88/1018

both

Panzer IVJ

75/790

PantherA

75/925

both

Wespe

105/496

PantherG

75/925

both

Marder II

75/790

PantherG late

75/925

both

Ostwind

37/820

JagdPanzer IV

75/790