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Tournamenthouse Combined Arms League Rule Set |
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Tournamenthouse Combined Arms League
These Rules are
not intended to be historically accurate. Their intent is to provide a level playing field
for League Play with Combat Mission Beyond Overlord. (Modified from Fionn Kellys rules for
Tournamenthouse CAL play by Abbott). Game TypesThere
are four game types, one of which that may be
agreed upon before the setup of the game. They are: Recon.
Rule.
Short-75.
Panther-76 Heavy
Armor.
MapsQuick
battles Upon
entering the game during setup and seeing the map a player has the right to decline the
setup and ask for another if he feels the map favors one player or the other. Custom
maps
agreed on by the players are also an option. A
third party may be engaged to purchase and setup forces for both players. Settings
The setting
of Combined
Arms (exception, Heavy Armor rules) will
be used in conjunction with games played under these rules. Force Type
Only one force type for German and Allied sides
may be chosen. Example: German Heer Allied British. Weather
Weather
settings are up to the players decision/agreement. Random Weather is the suggested setting, which
if used will add a unknown factor into many games. Guns Towed guns will be limited to no more then 3 per side
up to 1000 points spent. 1 gun per 1000 points spent thereafter. (Example 2,000-point
game up to 4 guns allowed per side, 5,000-point game up to 7 guns per side). This includes
all guns from the support category
of CMBO. The Attacking player and both players in Meeting Engagements will purchase halftracks or
trucks capable of towing each gun purchased. (This makes the increased costs of guns
something to consider and sometimes will add the missing Halftracks back into the force
mix). Jeeps and Kulbewagon type vehicles will not count towards this total. German SMG Troops
German SMG
platoons and Volksgrenadier armed with SMG will be limited to no more then 3 platoons
allowed per game. Unless otherwise agreed upon by the players before setup. 3 Platoons
of SMG troops or Volksgrenadiers armed with SMGs can be a tough force to meet in
smaller point games at times so excluding SMG troops and Volksgrenadiers armed with
SMGs is also an option that can be agreed upon and does impart some balance. Bunkers & Aircraft
Bunkers and
Aircraft should be EXCLUDED for games played
under 'Recon Rule', 'Short-75 Rule' and Panther-76 Rule' unless both players agree to
their inclusion from the outset and can prepare accordingly. Artillery
1. Recon Rule - up to and including 81mm caliber. 2. Short-75 Rule - up to and including 107mm
caliber. (British 4.2-inch mortars are included). 3. Panther-76 Rule - up to and including 155mm
caliber. 4. Heavy Armor rule- all types from CMBO included.
The
'Recon
Rule'
game allows vehicles, including light tanks, to be included but limited to those with
maximum 50mm guns. The Germans can field Pumas. Halftracks,
mortar carriers and flame-thrower vehicles are all allowed, but not
flame-thrower tanks. 60mm,
75mm and 81mm mortars and FOs are all allowed, 81mm being the maximum. There
is no limit to the size of towed guns permitted. SHORT-75 RULE
Anti-Tank guns are not on
the excluded list, although deadly to tanks, they are highly vulnerable to shelling and
infantry attack. Tanks with larger caliber
weapons such as the 95mm, 105mm, and 150mm guns are included as they do not fire AP
rounds, and carry a very limited number of hollow core (c).
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